Testing for an animation key-frame???

Blitz3D Forums/Blitz3D Programming/Testing for an animation key-frame???

Kozmi(Posted 2004) [#1]
I realize this propably sounds stupid here. But I havn't really messed with animations to much with blitz!
Everything is starting to come along rather well now! What Im' trying to do is, I want to be able to test my model's animations! Basically!! I would like to know what animation frame the model is currently displaying through the Animate keyword. Then I could stop the model's animations at a certain point in my code! I looked over the animation commands, But I really didn't see any good examples showing how I might achieve this! Any clues are very welcome here! Thank's Guys!


Rob Farley(Posted 2004) [#2]
Animtime and animseq commands..

You'll probably want to int the animtime otherwise you'll get all the inbetweeny fractions too.