Isometric Terrain in 3D
Blitz3D Forums/Blitz3D Programming/Isometric Terrain in 3D
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Hey, I have posted about looking for a random map genrator, but I have come to the conclusion that the terrain command has limited useages.. What Im needing to know now is should I use the MESH command, and create my own terrain engine, because I need Texture Mapping, for different levels of ground. If someone could post a code snipet on doing a selfmade terrain using meshes I would be greatful thanks.. Someone please help!! |
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There are various examples in the code archives i.e. here: http://www.blitzbasic.com/codearcs/codearcs.php?code=362 just add water and CameraProjMode cam,2 for the isometric view. You should tweak the movement, though. It's always a good idea to check the archives first. Regards, Dirk |
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I ran that example, all it does for me is create back screen with a 4 in the upper left hand corner. Am I doing something wrong? |
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yes. you didn't wait long enough. but there are several other terrain examples in the code archives. you can also check sswift's terrain system. |
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That example is set to dark. At the bottom of the code you will find the following line: WritePixel x,y,(Rand(64)+32)*66049,TextureBuffer(tex) Try replacing it with this line: WritePixel x,y,(Rand(120)+120) Shl 8,TextureBuffer(tex) That will be much brighter. |
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Hi, I just happened to have written this an hour or so before reading this post. . . :-) http://www.blitzbasic.com/codearcs/codearcs.php?code=1081 |