Efficiency question
Blitz3D Forums/Blitz3D Programming/Efficiency question
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Hi The enemies in my game are basically just going to be these rotating, textured cubes with other cubes spinning around them, kind of like electrons flying around a neutron (not very good at science, hope that's right ;)). What would be more framerate/memory efficient to do this; Have different animations for each enenmy of cubes flying around eachother, or to do it 'maually' ie. with pivots and CreateCube() command? Thnx in advance |
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I don't know, it's probably not a big issue, but you might want to do it manually, as this will give you a lot more flexibility, for instance, if you later on decide that a group should be able to break up you can't really do with a single animation. |
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Good point. Thanks. |