Clearing Particle Candy Particles
Blitz3D Forums/Blitz3D Programming/Clearing Particle Candy Particles
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I occasionally need to destroy every active Particle Candy Particle. When I do, I call a function which does this : Function Clear_All_Particles() DebugLog "CLEARING PARTICLES" ClearParticles() UpdateParticles() End Function Now weird thing.. sometimes it works, sometimes it doesn't. Sometimes everything clears and is perfect. Sometimes I get a bunch of static particles ( because I stop updating them.. they're not supposed to be there. ) Any ideas? |
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That should do it. Bug with Particle Candy maybe? |
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Try emailing the author if something's up because I'm a registered user too but I haven't got around to using it yet in my project. |
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Thanks guys, thought I was doing it right. I've emailed the author to see what he thinks. |
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Anyone else have this issue or see any potential solutions? I've emailed the author, but no reply in a week. |
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Did you manage to resolve your problem? |
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Possibly. I left it after emailing the author, because I figured he'd be able to find the problem a lot quicker than I would. I've gone back to it today, and made a couple of changes. It's working at the moment, but since the bug was random, I can't be 100% sure it's solved. Function Clear_All_Particles() DebugLog "CLEARING PARTICLES" Emitters_Stop() ClearParticles() UpdateParticles() ; NEW ADDITION ClearSurface PTSurf(0) ClearSurface PTSurf(1) ; / NEW ADDITION End Function |