Tokamak joints limited?
Blitz3D Forums/Blitz3D Programming/Tokamak joints limited?
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This is strange: when i use < 100 joints in my simu (a goalnet) everything works fine, >100 they do no link anymore, the rigid bodies fall to the ground. a bug?, my fault? is there anything like "SetRigidBodiesCount" for joints? btw: i'm using the newest version |
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you need to check the offical tokamak wrapper forums http://playerfactory.proboards25.com/ |