can i create compiled libs

Blitz3D Forums/Blitz3D Programming/can i create compiled libs

D4NM4N(Posted 2004) [#1]
is it possible to create compiled source of routines that can be called in a blitz prog. So that I can release a 'toolkit' for example that is protected.


JaviCervera(Posted 2004) [#2]
No


soja(Posted 2004) [#3]
...unless you use another compiler/language, like C++ for example.


Zethrax(Posted 2004) [#4]
No. I investigated a Blitz3D exe file using Purebasic's library commands a few days ago, to see if I could access my custom functions, and only two functions were returned, which were presumably there to start the program.


Rob(Posted 2004) [#5]
Yes you can do it danman, but you have to approach it from another angle. For example, using the BVM scripting engine...


Rook Zimbabwe(Posted 2004) [#6]
Interesting variety of opinions... I was wondering the same thing.

But couldn't you run a seperate program from your blitz program and get info passed back in to you???

Now that I have said that it sounds stupid.

Still could you not use a seperate program to poke a value into memory at a specified loc and then read that loc from your b3d program??? I fuzzily remember peek and poke were important back in the day of ATARI800 programming!

-RZ


verfum(Posted 2004) [#7]
Write some user libs. Hide some code there.