can i create compiled libs
Blitz3D Forums/Blitz3D Programming/can i create compiled libs
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is it possible to create compiled source of routines that can be called in a blitz prog. So that I can release a 'toolkit' for example that is protected. |
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No |
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...unless you use another compiler/language, like C++ for example. |
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No. I investigated a Blitz3D exe file using Purebasic's library commands a few days ago, to see if I could access my custom functions, and only two functions were returned, which were presumably there to start the program. |
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Yes you can do it danman, but you have to approach it from another angle. For example, using the BVM scripting engine... |
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Interesting variety of opinions... I was wondering the same thing. But couldn't you run a seperate program from your blitz program and get info passed back in to you??? Now that I have said that it sounds stupid. Still could you not use a seperate program to poke a value into memory at a specified loc and then read that loc from your b3d program??? I fuzzily remember peek and poke were important back in the day of ATARI800 programming! -RZ |
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Write some user libs. Hide some code there. |