moving camera range

Blitz3D Forums/Blitz3D Programming/moving camera range

shawnus(Posted 2004) [#1]
Dear all,
I am using a really narrow camera range( of about 10) and moving the range through my scene to create a 'slice' of vision. I want to attach a 3d object to this slice to show (in a different viewport) the slice moving. The trouble is that I am having problems getting the moving camera range to match up with the 3d object it is supposed to represent. My question is, does the global 3d co-ordinate system match up with the camera range values, or will I just have to use 'trial and error' to tie the two together do this?

Cheers Shawnus


Floyd(Posted 2004) [#2]
Camera range is relative to the camera.

A range of 1 to 10 means z=1 to z=10 in the camera's coordinate space.

The camera's z+ axis is the direction the camera is pointing.


shawnus(Posted 2004) [#3]
thanks Floyd