Dear all, I am using a really narrow camera range( of about 10) and moving the range through my scene to create a 'slice' of vision. I want to attach a 3d object to this slice to show (in a different viewport) the slice moving. The trouble is that I am having problems getting the moving camera range to match up with the 3d object it is supposed to represent. My question is, does the global 3d co-ordinate system match up with the camera range values, or will I just have to use 'trial and error' to tie the two together do this?
Cheers Shawnus
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