entities and texture alpha
Blitz3D Forums/Blitz3D Programming/entities and texture alpha
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hi i made a level in milkshape and i had a fence which used apha on the parts i did not want to show, but when i export it to any format which blitz supports the alpha does not hide the parts it did, how do you get it to work in blitz? |
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I think entityalpha entity,.5;<this ranges from 0 to 1 also did you export to blitz as .b3d ? cause I never have any problem like that. |
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well i didn't quite mean alpha like that i mean like transperancy in sertain part of a texture on an entity. |
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You mean the masking of a texture? In that case you'd have to set the TextureFlag to "4". The areas you want to mask have to be pure black (RGB 0,0,0) btw. |
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or you can use an alpha map - that requries texture flag 2 |
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I use the flags set to 15 like this: Tex=LoadTexture( "Fence.bmp",15 ) And I get Alpha working just fine. |
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but what is the texture is alread on the model like when you make a level in milkshape and such then what do you do? |
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Use the TextureFilters command to automatically assign texture flags based on filenames. Or buy B3D Tweak and set texture flags directly in the b3d model. |
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thanks |