vertex animations

Blitz3D Forums/Blitz3D Programming/vertex animations

Jeroen(Posted 2004) [#1]
Hi,

What is the best way to get vertex animations fromout 3dsMax into Blitz? It seems the pipeline only works with bones, and X files too.

Thanks!


Beaker(Posted 2004) [#2]
Read the manual:

"Exporting Morphs
The B3d Pipeline Exporter can export animated morphs using one bone per vertex in the animated mesh.

NOTE: This feature should be used with caution since it can easily create huge, inefficient files.

Add the User-Defined Property: "B3dMorph " (Case sensitive!) to any objects that you want to export in this manner.

Optimize Keys can help to reduce the size of morph files by reducing the number of animation keys used by the morph."

Actually the manual has a mistake here and I had to correct it.

The pipeline doesn't work with X files at all!

b3dpipeline forum is here:
http://playerfactory.proboards25.com

Hope it helps.


Rob(Posted 2004) [#3]
You will find md2 plugin to be perhaps marginally quicker for deforming anims.


Beaker(Posted 2004) [#4]
Yes, I would recommend at least trying MD2 for vertex animation.


Big&(Posted 2004) [#5]
If you are using Character Studio and Physique, you can get a skin converter from Discreet support (Sparks) which will convert Physique to a Skin modifier and keep the underlying biped intact. Then you can use Pipeline to export the anims as B3D. Thats what I use.


Jeroen(Posted 2004) [#6]
Thank you all for your suggestions!


MadJack(Posted 2004) [#7]
I note Unwrap3d has a new set of Max plugins.