Need help with .B3D file saving

Blitz3D Forums/Blitz3D Programming/Need help with .B3D file saving

Skitchy(Posted 2004) [#1]
I've got a save function that works perfectly for multisurface meshes - provided there's only one of the damn things!
I want to save what is essentially an entire scene, keeping individual entities separate. How is this achieved?

Also, how do you set up parent/child relationships within the file? I've heard you need a 'root node', but there is no info on creating one (should it have any/no mesh data or special tags or whatever). As 'NODES' are just listed one after the other, how would it be possible to have say :

a torso
an upper arm (parent = torso)
a lower arm (parent=upper arm)
a hand (parent=lower arm)

You get the idea ;)

PS the code in the archives doesn't deal with mutiple entities - only multiple surfaces.

EDIT : Never mind - I figured it out. The format specs *could* be a little more helpful though [hint].

Its all down to how you nest chunks under the root node <- now there's a sentence you don't hear very often ;)