Request: Array bug
Blitz3D Forums/Blitz3D Programming/Request: Array bug
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My brother Josh has been working on a large Blitz Basic 3d product. I agree, this should NOT happen, here are his thoughts and petition: The project is huge in size, an online game that's been in design for 2 years. The server is 25,000 lines of code, the client is 15,000 lines of code, and there are nearly 600 external files. As his game has grown, he ran into a major bug that's ruining development. Blitz arrays are taking ->forever<- to free. When I delete many types, with many arrays, the program will crash or take forever. It should not take a full minute to free a couple meg of arrays. It should take .2 milliseconds. This is a major problem, and im not the only one facing it. The 2 year commercial project is breaking because of this bug. Please fix the problem that is causing Blitz 3d to take so long to free arrays. It's a common problem that many people are complaining about on the boards, and it's rendering arrays useless. It's sad when you go to Blitzcoder IRC for a work around, and the work around is to 'avoid using arrays'. Everyone that has a problem with deleting your types that have large arrays, please sign this petition for Mark to fix it as soon as possible! Thanks. |
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I spoke with him(grem) about it, tested it, and I concur. *signed* |
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It made me not use blitz arrays in types. Signed. |
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Signed. |
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Signed. |
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<sswift whistles innocently...> |
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signed. For one second there i thought you were requesting an array bug Zen ;) Tracer |
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For one second there i thought you were requesting an array bug Zen ;) LOL, me too.....SIGNED |
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Lol swift. Sucks this isn't better documented, then people could avoid it. *COUGH*The docs suck*COUGH* |
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Hi Folks, Signed by me too. Methinks poor Agamer is going to be burned by this thread. Later, Jes |
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"Lol swift." Methinks you misinterpret my innocent whistle. :-) |
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*COUGH*The docs suck*COUGH* Better a slightly true docs then none at all.... Anyway....*signed*.. *whistles along with Sswift nudging him at the same time to speak up* |
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It's never been explained why they take so long exactly. SIGNED |