RotateTexture()
Blitz3D Forums/Blitz3D Programming/RotateTexture()
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When I use this is appears to rotate from a corner not the centre of the texture. Is there a way to force it to turn the texture with the axis in the middle. For example I have a 2 tris quad with 2 textures on it. The bottom one is static the I want the top one to rotate. When I use RotateTexture is appears to be rotating the top texture from a corner not the centre. Any thoughts? |
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MidHandle image or AutoMidHandle true/false Give these a try,might help,might not. |
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Search for transform texture function in code archives. I wrote it so I could scale and rotate a texture from the centre. |
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Rob, thanks! These forums continue to amaze me... |