masked textures

Blitz3D Forums/Blitz3D Programming/masked textures

Cousin Gilgamesh(Posted 2004) [#1]
I am using rows and rows of flat meshes with masked textures to simulate a grassy plain in a game. The only problem is that when I select the masked flag(4) on the loadtexture function, a funny rendering error occors. It appears the some of the meshes that are farther away are being drawn on top of the ones that are closer up. does anyone know why this sort of thing would happen? if so, how do I fix it?
thanks


jhocking(Posted 2004) [#2]
Are you sure you are using flag 4? The error you describe is pretty common with flag 2, alpha transparency.


Cousin Gilgamesh(Posted 2004) [#3]
no, yeah it's flag 4. I tried out all the other flags and they work just fine(if that helps)