point in view
Blitz3D Forums/Blitz3D Programming/point in view
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I know I could get around this by creating a pivot or a vertex, but that seems very silly and bulky. Is there a way that I can check to see if a point in a 3d scene is visible to a camera, and not obscured by another object? |
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I think you are about to bring back the subject of "occlusion" again. What you are trying to do is quite a vast subject. Look up the term "occlusion" in a blitz3D search. |