Finaly Normal Mapping

Blitz3D Forums/Blitz3D Programming/Finaly Normal Mapping

MadMunky(Posted 2004) [#1]
We final got normal mapping working in Dungeon Maker

Still in early stages though










slenkar(Posted 2004) [#2]
cool those graphics leap out of the screen

was it difficult to get working?


CyberHeater(Posted 2004) [#3]
Looks great. Well done.


Rook Zimbabwe(Posted 2004) [#4]
So can you mouselook and use arrowkeys to run etc?
-Rook


Isaac P(Posted 2004) [#5]
I think it uses a mouselook system but you move in units rather than fluidly if i remember a post about this a lil while ago


Ross C(Posted 2004) [#6]
Very nice man :)

Are you using entitycolor to control the direction, or doing it on the vertex level?


poopla(Posted 2004) [#7]
Seems so artificial though...


Rob(Posted 2004) [#8]
I think it looks just fine! One comment is that the second screenshot seems to have the normals from the other direction. Perhaps this is the light direction causing it.

Btw: normal mapping source code was added to my demo a while ago if someone else cares to try.


_PJ_(Posted 2004) [#9]
Impressive stuff! These games still have appeal to me! MadMunky did you know no links to your website work?


Sweenie(Posted 2004) [#10]
@Malice:
http://www.dungeon-maker.com/