Single SurfaceParticals
Blitz3D Forums/Blitz3D Programming/Single SurfaceParticals
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Need some advice on single surface particals at the moment i have a load of emitters, i found that single surface per emitter works wonders, because you dont need to Update them if the camera is too far away, ANYWAY each time i use entitytexture it changes ALL the particals in the Emitter, i know this would happen, BUT will using a Brush to paint the Tris work better? if so, How do i paint the tris? |
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What you need to do is put a load of different particle images, on the one texture. Then, adjust the uv co-ords of each quad, so it's selecting the part of the texture, with the right particle image. Is this what you mean? |
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yupp.. Thats it, cool. Cheers Ross C |