Single SurfaceParticals

Blitz3D Forums/Blitz3D Programming/Single SurfaceParticals

Neochrome(Posted 2004) [#1]
Need some advice on single surface particals

at the moment i have a load of emitters, i found that single surface per emitter works wonders, because you dont need to Update them if the camera is too far away, ANYWAY

each time i use entitytexture it changes ALL the particals in the Emitter, i know this would happen, BUT will using a Brush to paint the Tris work better? if so, How do i paint the tris?


Ross C(Posted 2004) [#2]
What you need to do is put a load of different particle images, on the one texture. Then, adjust the uv co-ords of each quad, so it's selecting the part of the texture, with the right particle image.

Is this what you mean?


Neochrome(Posted 2004) [#3]
yupp.. Thats it, cool.

Cheers Ross C