no transparency with multitexturing ?
Blitz3D Forums/Blitz3D Programming/no transparency with multitexturing ?
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There's something wrong ... |
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entityblend entity, 3 or change the layer1 blending mode. Its something to do with the blending this will make the entity darkspots transparent |
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hmm ? it's bizzare |
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Check out the Blitz3d Bug reports. There was something about this breaking with the update. |
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Is there an alternate solution ? |
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Is there an alternate solution ? Do not upgrade to the newest version? |
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Arghh !! |
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oh yeah, i forgot about that Bug! When is the bug gonna be fixed?? |
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I can't use Giles with transparency :( |
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I've just started using light maps, and my transparent areas (fences, windows) have turned black or grey. Is this the same thing? |
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Read this thread through: http://www.blitzbasic.co.nz/Community/posts.php?topic=28008 And this if you use gile[s]: http://gilesforum.proboards26.com/index.cgi?board=bugs&action=display&num=1070538819 |
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This is the problem I was talking about a few days ago,... I'm stack with v1.85,... and it is so ridiculous... you are no more able to get some nice textures effects because of compatibility with f##king old voodoo cards,.. no that's funny... :) Paolo. |
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That sux My project needs transparency stuff. |
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This thread's got a bit techy (for me) so can I just say: Please Mark, we need (a) transparency and (b) lightmapping, at the same time. Any chance? |
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it is no bug it is meant this way to keep compatibility with old crap systems which have no hardware multitexturing read somewhere that you can trick it if the alpha texture is on the first used layer ( 0 normally ) so the hardware knows that it has to use texture alpha |
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Yeah, it was an intentional change to support ancient hardware. A lot of people are sticking to v1.85 because of this. |
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Yeah, it was an intentional change to support ancient hardware Unfortunately none of the cards Mark named in that thread even support DX7. Last I knew, a DX7 compatible graphics card was the minimum system requirement for B3D. Why did Mark downgrade B3D to support cards that do not meet the minimum system requirements for B3D? |
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He said it was a mistake, and I'm sure it will be fixed in the next update. |