no transparency with multitexturing ?

Blitz3D Forums/Blitz3D Programming/no transparency with multitexturing ?

Red(Posted 2004) [#1]
There's something wrong ...


Neochrome(Posted 2004) [#2]
entityblend entity, 3

or change the layer1 blending mode. Its something to do with the blending

this will make the entity darkspots transparent


Red(Posted 2004) [#3]
hmm ?

it's bizzare


Ross C(Posted 2004) [#4]
Check out the Blitz3d Bug reports. There was something about this breaking with the update.


Red(Posted 2004) [#5]
Is there an alternate solution ?


Mustang(Posted 2004) [#6]
Is there an alternate solution ?


Do not upgrade to the newest version?


Red(Posted 2004) [#7]
Arghh !!


Neochrome(Posted 2004) [#8]
oh yeah, i forgot about that Bug! When is the bug gonna be fixed??


Red(Posted 2004) [#9]
I can't use Giles with transparency :(


John Blackledge(Posted 2004) [#10]
I've just started using light maps, and my transparent areas (fences, windows) have turned black or grey.
Is this the same thing?


Mustang(Posted 2004) [#11]
Read this thread through:

http://www.blitzbasic.co.nz/Community/posts.php?topic=28008

And this if you use gile[s]:

http://gilesforum.proboards26.com/index.cgi?board=bugs&action=display&num=1070538819


Paolo(Posted 2004) [#12]
This is the problem I was talking about a few days ago,... I'm stack with v1.85,... and it is so ridiculous... you are no more able to get some nice textures effects because of compatibility with f##king old voodoo cards,.. no that's funny... :)

Paolo.


Red(Posted 2004) [#13]
That sux

My project needs transparency stuff.


John Blackledge(Posted 2004) [#14]
This thread's got a bit techy (for me) so can I just say:
Please Mark, we need (a) transparency and (b) lightmapping, at the same time. Any chance?


Dreamora(Posted 2004) [#15]
it is no bug it is meant this way to keep compatibility with old crap systems which have no hardware multitexturing

read somewhere that you can trick it if the alpha texture is on the first used layer ( 0 normally ) so the hardware knows that it has to use texture alpha


JoshK(Posted 2004) [#16]
Yeah, it was an intentional change to support ancient hardware. A lot of people are sticking to v1.85 because of this.


Kuron(Posted 2004) [#17]
Yeah, it was an intentional change to support ancient hardware
Unfortunately none of the cards Mark named in that thread even support DX7. Last I knew, a DX7 compatible graphics card was the minimum system requirement for B3D. Why did Mark downgrade B3D to support cards that do not meet the minimum system requirements for B3D?


fredborg(Posted 2004) [#18]
He said it was a mistake, and I'm sure it will be fixed in the next update.