alining mesh to wall
Blitz3D Forums/Blitz3D Programming/alining mesh to wall
| ||
hi, i have a model which when you collide with a ladder type and press a key you can climb up. it works fine except you can be at a right angle to the wall and climb normally. is there a simple way of turning the mesh to be flat on the wall? also i would like to make it so you can only climb when the whole of the mesh is on a ladder and not just half of it. thanx KingPod |
| ||
aligntovector and collision normal commands should do the trick, don't have time to post full solution just now. |