boundaries
Blitz3D Forums/Blitz3D Programming/boundaries
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What would be the best way to set up boundaries around a level so that the user can't pass through them? My current method uses way too many If statements for me to be very happy with. |
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1. Create a cube 2. scale it to the size of the boundaries 3. set up collisions between the cube and the player 4. set EntityAlpha cube,0 I think that will work. |
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Don't forget to FlipMesh the cube so that the polygons are facing in. |
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okay, thanks. |