PositionEntity without collisions
Blitz3D Forums/Blitz3D Programming/PositionEntity without collisions
| ||
Is there a way to place an entity with PositionEntity (or similar function) without a collision? All this time Ive been safe from needing no-response collisions, now I can understand what a problem it is!!! |
| ||
You can change an entity's type before calling PositionEntity to prevent collisions from being detected. Are you asking for no collision detection at all or no-response collision detection? |
| ||
I wanted no detection, but only for the initial placement of my object. |
| ||
Then set EntityType to something without Collisions setup, call PositionEntity, and then set EntityType back to what it was. |
| ||
Thanks Joe, it wan't a PositionEntity problem after all though (though your solution will come in handy I'm sure!) The actual issue was a strange 'bug' with the Collision detection - Ive posted here for info. |
| ||
just set the collision type after the first updateworld |
| ||
Try with ResetEntity command... that will reset collision state. |
| ||
Try with ResetEntity command... that will reset collision state. Hehe I was lookin for that command! thanks Trixx |