Problems with the EPS Particle System!!!

Blitz3D Forums/Blitz3D Programming/Problems with the EPS Particle System!!!

Kozmi(Posted 2004) [#1]
Hi All...

I've been looking around for the moment for a free particle system to use for a demo that Im' making. And thus I came accross this one! However though, I've noticed a few problems with it since I downloaded it! I will list them as follows:

1.) The EPS Particle System Editor when it writes out the
blitz source code, It only writes out just the particle
commands and their associated parameters only!!
It doesn't write out a complete working blitzbasic
program to run as most blitzbasic editors do now a days.

2.) The actual source code to the EPS editor is inclosed
with the actual zip file, Which means that an individual
could actually modify the code to suit his or her needs.
However though, The source code also requires the
include file for the BCF 2.0 Gui system as well which
isn't included with the EPS Particle System download!
However though I realize that an individual could
download this seperatly though, But shouldn't have to
in this case!! The BCF 2.0 Gui system include file
should be included with the EPS system download file!

3.) It also appears that if you goto compile the source code
of the EPS Particle System Editor.. That at it's current
state in which it came from the zip file in all, That
you wouldn't be able to compile it due to the fact that
it is missing the BCF 2.0 include file which it has to
have for the Gui in which it was written for! If you add
the BCF 2.0 include file from a seperate download in
all, you would be able to compile it. But there would
still be errors with it because once you compile the
source code into an executable file and then run it.
Everything comes up ok except when you goto Open
to select a setting file, as soon as you click on the
Open button... You get a memory access
violation
error message!!! However though, When you
run the source code with the debugger on... It say's
Directory does not Exist and the
Path$ ="C:image\flare4.bmp in the function
bcf_readfolder function ?!?

I've corrected the part in the code to include a complete
BlitzBasic program including the particle commands and
their associated parameters when you want to write out
the source code and all... The only problem is it appears to
be looking for a directory somewhere other than that directory where all the presets are and the image files!

Eole... Is there anyway you can distribute the EPS Particle System zip file with it being complete??? I mean...
Can you make it to where the EPS editor looks within the same directory where the preset's & image directories is?
And while you might be at it in all... Can you make the
necessary changes to where the EPS Editor writes out a
complete blitzbasic program along with the EPS Particle
Sytem commands and parameters? This would make it alot more easier for us all if you could. I think your EPS Particle
System has alot of potiental in all... But it would be nice
if these changes where corrected on this! But I fealt I should post this as I believe others had some similar
problems with it like wise! Please feel free to email me on this if you like! My email is: doctorwho@...>


Kozmi(Posted 2004) [#2]
Dam!!

I thought Eole would of seen this by now! I hope he see's this soon!

*Sigh*


Eole(Posted 2004) [#3]
Hi Doctor

I don't work on EPS actualy, because evrey body want a single surface system, and with this system i can't do all the thing that do EPS.

For your problems, all the path are relatif path like this "\image\tut.bmp" or "\preset\tata.eps" so the GUI go the image or preset of the currently directory

You muste have this directory, I don't understant how can can have it ....