Problems with the EPS Particle System!!!
Blitz3D Forums/Blitz3D Programming/Problems with the EPS Particle System!!!
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Hi All... I've been looking around for the moment for a free particle system to use for a demo that Im' making. And thus I came accross this one! However though, I've noticed a few problems with it since I downloaded it! I will list them as follows: 1.) The EPS Particle System Editor when it writes out the blitz source code, It only writes out just the particle commands and their associated parameters only!! It doesn't write out a complete working blitzbasic program to run as most blitzbasic editors do now a days. 2.) The actual source code to the EPS editor is inclosed with the actual zip file, Which means that an individual could actually modify the code to suit his or her needs. However though, The source code also requires the include file for the BCF 2.0 Gui system as well which isn't included with the EPS Particle System download! However though I realize that an individual could download this seperatly though, But shouldn't have to in this case!! The BCF 2.0 Gui system include file should be included with the EPS system download file! 3.) It also appears that if you goto compile the source code of the EPS Particle System Editor.. That at it's current state in which it came from the zip file in all, That you wouldn't be able to compile it due to the fact that it is missing the BCF 2.0 include file which it has to have for the Gui in which it was written for! If you add the BCF 2.0 include file from a seperate download in all, you would be able to compile it. But there would still be errors with it because once you compile the source code into an executable file and then run it. Everything comes up ok except when you goto Open to select a setting file, as soon as you click on the Open button... You get a memory access violation error message!!! However though, When you run the source code with the debugger on... It say's Directory does not Exist and the Path$ ="C:image\flare4.bmp in the function bcf_readfolder function ?!? I've corrected the part in the code to include a complete BlitzBasic program including the particle commands and their associated parameters when you want to write out the source code and all... The only problem is it appears to be looking for a directory somewhere other than that directory where all the presets are and the image files! Eole... Is there anyway you can distribute the EPS Particle System zip file with it being complete??? I mean... Can you make it to where the EPS editor looks within the same directory where the preset's & image directories is? And while you might be at it in all... Can you make the necessary changes to where the EPS Editor writes out a complete blitzbasic program along with the EPS Particle Sytem commands and parameters? This would make it alot more easier for us all if you could. I think your EPS Particle System has alot of potiental in all... But it would be nice if these changes where corrected on this! But I fealt I should post this as I believe others had some similar problems with it like wise! Please feel free to email me on this if you like! My email is: doctorwho@...> |
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Dam!! I thought Eole would of seen this by now! I hope he see's this soon! *Sigh* |
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Hi Doctor I don't work on EPS actualy, because evrey body want a single surface system, and with this system i can't do all the thing that do EPS. For your problems, all the path are relatif path like this "\image\tut.bmp" or "\preset\tata.eps" so the GUI go the image or preset of the currently directory You muste have this directory, I don't understant how can can have it .... |