Anyone found a solution to...

Blitz3D Forums/Blitz3D Programming/Anyone found a solution to...

Paolo(Posted 2004) [#1]
... to have a multitextured alpha mapped element in v1.86 ?
The x2 blending show really nice effects but I need to have for example alpha ligtmapped glasses too so...

Paolo.


Skitchy(Posted 2004) [#2]
You have to re-apply the lightmap in code using EntityTexture. It works if your model has the alpha information in it (ie. exported with B3dPipeline or LightBulb). The trick is to take the lightmap off of the alpha surface before export.

EDIT : Scratch that :( It all seems to have changed. That method used to work (1.84) but it seems to be broken now.


Ice9(Posted 2004) [#3]
Alpha aside.. has anyone found a way to multitexture with masked texture or is it all part of the same problem.


Paolo(Posted 2004) [#4]
You are right Skitchy, that method seemed to work until 1.85, but now I don't know you guys but I have to fix with 1.85 to finish my game and I'm really missing x2 blending... :)

Paolo.