TextureBlend 5 question
Blitz3D Forums/Blitz3D Programming/TextureBlend 5 question
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Somebody know an issue for testing if the graphic card permit the blend 5 ? |
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A cheap sort of way could be to get a normal texture, apply a lightmap, with entityblend 5, and read 1 pixel for the texture. If Modx2 blending works, then thepixel should be lighter, than normal blend mode. |
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hum hum, not easy. |
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Well, you could do a test on a 1x1 texture. Do it for yourself, in a small test program. Get the result with MODx2 blending. And do the same test in the actual program, and comapre it against the result. Just use readpixel on both, and compare the two. That seems quite easy :) |