TextureBlend 5 question

Blitz3D Forums/Blitz3D Programming/TextureBlend 5 question

Filax(Posted 2004) [#1]
Somebody know an issue for testing if the graphic card
permit the blend 5 ?


Ross C(Posted 2004) [#2]
A cheap sort of way could be to get a normal texture, apply a lightmap, with entityblend 5, and read 1 pixel for the texture. If Modx2 blending works, then thepixel should be lighter, than normal blend mode.


Filax(Posted 2004) [#3]
hum hum, not easy.


Ross C(Posted 2004) [#4]
Well, you could do a test on a 1x1 texture.

Do it for yourself, in a small test program. Get the result with MODx2 blending. And do the same test in the actual program, and comapre it against the result. Just use readpixel on both, and compare the two.

That seems quite easy :)