It is possible to replace EntityVisible ?
Blitz3D Forums/Blitz3D Programming/It is possible to replace EntityVisible ?
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Hi :) I'm trying a shadow mapper for terraed and i have try to scan my map and use entityvisible but it's very very slow ! is there a math replacement ? |
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What about using a linepick, instead? |
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Filax, In response to your post on the code archives..... The basic shadow mapper that I posted only really works with heightmaps. If you need to map objects you're gonna have to go the raytrace method or something similar. I've a newer version of the code I posted which also lights the terrain according to the terrain normals and their direction with regard to the direction of the sun. They now look like this :- This image was rendered in under 500ms |
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Whoaouuu ! very impressive ! |
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Do you want to see the code? |
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If anyone wants the code... Go Here: http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=1004 |
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Thanks ! i go see it :) |