Can SetMatElement() be used to skew a mesh?
Blitz3D Forums/Blitz3D Programming/Can SetMatElement() be used to skew a mesh?
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Can SetMatElement() be used to skew a mesh without altering vertex coordinates? |
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The answer should be yes, assuming you have a SetMatElement function. For example, this is a very simple skewing function: ( x, y, z ) --> ( x, x+y, z ) As usual, the point (x,y,z) will be represented by the 4-d value (x,y,z,1). And the transformation matrix would look like this: 1 1 0 0 0 1 0 0 0 0 1 0 0 0 0 1 This assumes the usual Blitz/Direct3D left-handed system. That means doing vector*matrix, where the vector is a row. In OpenGL, or tradional math, the right-handed system forces the calculation to be matrix*vector, and the vector is a column. In that case the matrix is the transpose of the one I gave i.e. the new columns are the rows of the original matrix. |
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Well, yeah, but I am wondering if Blitz3D will allow it. |