Upcoming tokamak rigid body editor!
Blitz3D Forums/Blitz3D Programming/Upcoming tokamak rigid body editor!
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From the ones I have seen, most of these have just started and stopped, and this one is no different :P Anyway, that aside with my editor I have got rigid body creation 'nailed' and am needing to move onto joint creation. What is the best way of doing this? I thought maybe you click the two you wish to join, then choose where the joint is? |
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pretty well. That's what I'm planning for Tokamatizer anyway, which is coming along nicely. Just select objects to connect, and what kind of joint to use and it's settings. |
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ok, thanks dill :) |
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drag and drop to build virtual tokamak machines. click link and drag from one to the other to link them intuitively... |