Multitexture -> Alpha blending problem
Blitz3D Forums/Blitz3D Programming/Multitexture -> Alpha blending problem
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Hey! Since I got Blitz 1.86, I have a problem with Dukatiers. If you type text in the game and press enter, a balloon pops up with the text you entered. 1. Layer 1 -> The balloon, a texture with an alpha channel, EntityOrder -40 2. Layer 2 -> A masked texture, created using createImage, and createTexture, masked. 255,255,255 is the mask color. Now what I see is that each individual texture layer works. But when I show them both (multitexture) I see that the texture look like garbage; weird black spots. EDIT: Found out about the changes in 1.86. It is a 'bug', or 'change'...I reverted back to 1.85 |