3D Airport
Blitz3D Forums/Blitz3D Programming/3D Airport
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I have an Airport Building that will be the main menu: And the Gate: And I am try to have a Gate B3D conected to an Airport B3D. Is there any way to get them to connect so you can go from the Building in to the Gate? And I also need to be able to know where the user is so I can put pictures on the screen. I am using an example from the maplet 'test.bb'. If any body can show me how in an example. The building and the gate are two different B3D's. |
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Fix your post |
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If both models have a hole, you can align both models in your .bb program so that you can walk through it. If they don't then you have to open them in your favourite 3D Editor and 'bridge' the sides you want to connect. The best way to do it obviously to model both in one editor. A structure like this is easy in maplet. Regards, Dirk |
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Is there an impoter for B3D for Milkshape3D? |
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No direct importer, no. You can get b3d models into Milkshape by converting via some other tool. For example, you can open a b3d model in Ultimate Unwrap and save to Milkshape file format. |
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It's crap, no importer, me thinks :( |
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isn't the exporter source code available? Shouldn't be too hard to redo that to an importer. Tracer |
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I don't have C++ yet. |
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FYI : Most dial-up users would be kickin ya right now if there wasnt such thing as compression among data.... I don't have C++ yet. Go grab the compiler now then fer free : http://www.blitzbasic.com/Community/posts.php?topic=32839 And if needed grab an IDE somewhere for it... . |