Creating a mesh out of a hierarchy

Blitz3D Forums/Blitz3D Programming/Creating a mesh out of a hierarchy

Jeroen(Posted 2004) [#1]
I'm parsing a B3D file by 'walking' through every child object. What I want to do is "cut" one child out of that hierarchy, and create a new mesh from it.
I don't want to use CopyEntity, I want a new, flattened mesh. How can I do this?

E.g:

B3D:
myEntity
....subEntity1
....subEntity2
....subEntity3
......bone1
......bone2
....light1
....light2


...and then grab 'subEntity1' and place it into a new mesh using something like createMesh()

Thank you


fredborg(Posted 2004) [#2]
CopyMesh should do it! You may need to use PositionEntity etc. afterwards if you want to retain the location of the copy.


Jeroen(Posted 2004) [#3]
lol, how dumb :) It's just a command that exists :)

thanks