Anyone help with a Shadowmap?

Blitz3D Forums/Blitz3D Programming/Anyone help with a Shadowmap?

Stevie G(Posted 2004) [#1]
Let me explain what I want to do ..

I've made some low poly single surface race tracks. Each track is basically a 9 x 9 grid of varying track parts which are then added using addmesh to form 1 larger mesh. Some parts of the road bridge over others and there are various other raised objects - stadiums, trees etc... What I want to do is create some form of shadow map(?) in code which will produce a shadow texture I can then apply to the track mesh. Once welded together the track meshes are very low poly < 5000 tris.

Other than buying a system purely for this purpose I'd like to try something myself but I'm looking for some guidance on how to start .. anyone help?

p.s. I've looked at alot of stuff in the code section but can't seem to find anything which fits my needs.


jfk EO-11110(Posted 2004) [#2]
I think YAL (yet another lightmapper) from the code archives should work pretty well for this purpose.


Stevie G(Posted 2004) [#3]
Thanks jfk - will take a look.