AnimSeq & AnimLength
Blitz3D Forums/Blitz3D Programming/AnimSeq & AnimLength
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I just had a quick play with these 2 commands and noticed that getting them to match up is very hit and miss. If I want to wait until a certain sequence is finished before changing to another I`d use code such as (snippet) If AnimTime(model) = AnimLength(model) Animate model,1,.3,walk Else ; Do nothing Endif The problem is that they *NEVER* match exactly, which means I have to change to something like: If AnimLength(model) - AnimTime(model) < .5 Animate model,1,.3,walk Else ; Do nothing Endif This causes jerkyness beyond belief tho, and this is pretty much the lowest I can go (0.5) without it missing totally and goin crazy. Also I noticed that one of the Anim commands returns a float to 1dp, the other one to 4dp....is this something I¬m doing ( i set both vars to floats to store the result) or is it something to do with blitz. Note: I have also tried using "If Animating" and while this is better, there is still a lot of jerkyness, and I am using a tween value of 10. Thanks guys, any ideas? |
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use int(animtime(mesh)) |
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There is still a noticable jump in the movement....am I missing something here, code/command-wise? |
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Check the transition value http://www.blitzbasic.com/b3ddocs/command.php?name=animate&ref=goto |
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Yeah cheers Rob but I`ve played with these (not a n00b! :)). I have also done this before with a decompiled CS model and it worked great, now though there just always seems to be a pause/stutter between changing animation frames. As I`ve said using AnimLength and AnimTime to be precise fails cos of the inconsistency between the two return values - using in does match them up, but its still jumpy. Hmmmm. |
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I just animate and animating() for idle amins, just loop them. for a jump, animate jump, blah, but set it one-shot anim, and then every frame us animating(entity) to see when it's finished, then go to the next anim, be idle or land or whatever really. works fine. |
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Hmmm...Thats exactly what I¬m doing Ant, and exactly what I did with the CS guy that I did...it just doesn`t seem to be working. I`ll go back and check everything, and also make sure its not the model. Cheers. PS. You a regular here now ur not on BC anymore? ;) |