Given the amount a vert moves, and its normal, is there a fast way to figure out how to keep the UV's locked (ie. when you move the vert the texture stays in the same place and is NOT dragged with it - sort of like reverse projection painting). If there is a tech term for this I can't think of it ;) Plus, I'm tired for a change :/
On a simple flat object it would be pretty easy - just cycle the UVs back or forward based on the distance moved, but I want to use t on a more rounded shape for an effect I'm working on.
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