Springy things....
Blitz3D Forums/Blitz3D Programming/Springy things....
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Hello, You know those springy things which climb down stairs, well how would you go about making one in 3d which would keep flipping along a flat area. Is there an application which would allow this kind of modelling/animation? Marg |
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You could try to make a mesh, in witch You alternate squares an triangles, each time increasing their position in the y-direction. That should give You a springlike schape to work with. If You recreate this each frame, with varied mutual y-distances, the shape should be able to bend in any direction You want. It depends on how realistic You want the result to be. Deforming the tri's of a cylinder is an other possibility, but would require a bit more maths. ;) |
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Id go with a deforming cylinder and a transparency mapped spiral to show the spring. |
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One word - many uses... TOKAMAK IPete2. |
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The new blended vertex weights are perfect for a task like this. As pointed out, create a cylinder and use masked transparency to make the spiral. Now give it a simple skeleton using blended weights when binding the vertices to the bones. With vertex weights set correctly this is trivial to animate. As for specific apps, CharacterFX is a cheap animation tool which supports blended vertex weights. Other than that your options are big name tools like 3D Studio Max, Maya, or Lightwave. |