equilateral triangles and a "tiled" texture.
Blitz3D Forums/Blitz3D Programming/equilateral triangles and a "tiled" texture.
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I want to use a single surface mesh (with equilateral triangles) with a "tiled" texture. Two triangles will form a parallelogram, so I tried drawing parallelograms in the texture, but the "outer"edges kept "bleeding". I could solve this by using square tiles and deviding the "upsidedown" triangle into two rectangular ones, but that would create more vertices and more realtime-maths. Any alternative solutions for this prob? |