equilateral triangles and a "tiled" texture.

Blitz3D Forums/Blitz3D Programming/equilateral triangles and a "tiled" texture.

Abomination(Posted 2004) [#1]
I want to use a single surface mesh (with equilateral triangles) with a "tiled" texture.
Two triangles will form a parallelogram, so I tried drawing parallelograms in the texture, but the "outer"edges kept "bleeding".
I could solve this by using square tiles and deviding the "upsidedown" triangle into two rectangular ones, but that would create more vertices and more realtime-maths.
Any alternative solutions for this prob?