newton game Dynamics

Blitz3D Forums/Blitz3D Programming/newton game Dynamics

Panno(Posted 2004) [#1]
annother free physik engine used in 3dgs vers. 5 and 6

http://www.physicsengine.com/


Skitchy(Posted 2004) [#2]
So, who's gonna wrap it? Hopefully not me ;)


Panno(Posted 2004) [#3]
yes the first Must wrap it ;)


Picklesworth(Posted 2004) [#4]
is it pixel perfect or does this physics engine also require the placement of boxes etc. to form a 3d object?


Zenith(Posted 2004) [#5]
Hahaha, pixel perfect


Bot Builder(Posted 2004) [#6]
dillpickle - I doubt any realtime physics system isn't going to require geometry definitions other than tris.


Picklesworth(Posted 2004) [#7]
well, it's worth hoping for. Actually, this is good news that it doesn't, because that means that my program I'm working on will still be relevant.


Skitchy(Posted 2004) [#8]
@dillpickle - are you making an editor to match physics shapes (spheres & boxes) to meshes? If so, put my name on your customer list :)


Picklesworth(Posted 2004) [#9]
lol, okay skitchy! As soon as I work my head around some glitches I'm 1/8 done.


JaviCervera(Posted 2004) [#10]
I have made a .decls file to use Newton in Blitz:

http://www.blitzbasic.com/codearcs/codearcs.php?code=995

You have no excuse to start writing demos now!


Picklesworth(Posted 2004) [#11]
oh, are the shapes built of triangles?
This looks pretty good!


Panno(Posted 2004) [#12]
cool jedive