Meshes with Multi Sub Object Textures From 3DS Max

Blitz3D Forums/Blitz3D Programming/Meshes with Multi Sub Object Textures From 3DS Max

Rogue Vector(Posted 2004) [#1]
Hi,

I've created a level map (mesh) using 3D Studio Max and applied textures using Max's Multi-Sub Object Materials. Then, I exported it using B3D Pipeline to a standard .b3d file.

The model loads into my engine but the textures don't.

Do I have to loop through each child surface in the B3D file hierarchy and apply the textures using the 'EntityTexture' command, or is there something stupifyingly simple that I've neglected to do here?

Thanks in advance,

Rogue Vector


Beaker(Posted 2004) [#2]
Are you using the b3dpipeline Blitz3D brush materials in max?

You might want to post on the b3dpipeline forum:
http://playerfactory.proboards25.com/index.cgi?board=b3dpipe


Rogue Vector(Posted 2004) [#3]
No,

the Blitz 3D Brush material only has 7 texture layers.

My level map has 117 different textures.

Regards,

Rogue Vector


jfk EO-11110(Posted 2004) [#4]
If you use the 117 textures as 117 seperate maps using diffuse mapping with a texture file n the same folder like the mesh with legal 8.3 filename, it should work and the 117 maps should be accessible as surfaces.


Mustang(Posted 2004) [#5]
texture layers do not mean surfaces... they are two totally different things. You can have a level with 666 separate textures if you want.


jfk EO-11110(Posted 2004) [#6]
what nasty conspiration is that again? 8/