mesh missing in 16 bit...Help!

Blitz3D Forums/Blitz3D Programming/mesh missing in 16 bit...Help!

Lorenzo(Posted 2004) [#1]
Everything in my new game works beautifully in either 32 bit or 16 bit except...in 16 bit mode, my player ship and the asteroids are invisible. They are 3DS file format. The game loads the original mesh and makes copies as needed in the game. When an asteroid is hit, it is deleted and smaller mesh objects are copied in it's place. The smaller ones show up just fine. Also, all explosions and lasers and smoke are visible, no problem there. Just the initial on screen 3d mesh in 16 bit. In 32 bit, everything works perfect. Has anyone experienced this before? Any advice or help on this is greatly appreciated. Thanks.


Rob(Posted 2004) [#2]
what hardware do you have?


Oddball(Posted 2004) [#3]
This could be an order issue. In 16 bit mode Blitz3D automatically enables w-bufferring. If you are using a plane or sky box as a background Blitz might just be drawing them in the wrong order. try forcing z-bufferring with the Wbuffer command.
Graphics3D 800,600,16
Wbuffer false



ChrML(Posted 2004) [#4]
Or maybe just use EntityOrder to ensure that the skybox is drawn first, to ensure that it stays behind everything else.