Does 3d Sound Actually Work?

Blitz3D Forums/Blitz3D Programming/Does 3d Sound Actually Work?

Gabriel(Posted 2004) [#1]
EDIT : Never Mind, I must have just had a couple of sounds that didn't appreciate being loaded as 3d Sounds. It kinda sorta works now.

Is it reliable though? Or does it vary wildly between cards? Any issues you're aware of would be handy.


AntonyWells(Posted 2004) [#2]
Works fine for me. Even on dodgy on board sound chips.

It's important to have the listener as the entity you're focused on rather than the camera I've found, otherwise it ends not really clicking in your brain. (Well, my brain. ;) )


_PJ_(Posted 2004) [#3]
The code examples work fine, but in practice I find the dropoff settings etc. very hard to work with if I change them from default. Shame, because I really want to hear other spaceships 'whooshing past' in my game!


GfK(Posted 2004) [#4]
There were (and probably still are) problems with very small listener values (0.05 or lower I seem to recall), on Soundblaster Live/Audigy cards.


jfk EO-11110(Posted 2004) [#5]
Yes, the parameters are pretty tricky. Sometimes it feels like the sounds are not loud enough or the dropoff curfe is too steep etc. Usually you need to turn down the volume of all the non-3D Sounds.