Multipile 'worlds' at the same time?

Blitz3D Forums/Blitz3D Programming/Multipile 'worlds' at the same time?

Danny(Posted 2004) [#1]
Besides my main camera viewport, at some stages, I'd like to have some 3D animated entities in my interface.

I'm curious if anyone ever come accross this limitation and perhaps found a way around it? Basically I wish to create a 2nd camera in a 2nd world - wich can result in something similar to :

Updateworld world1 : Renderworld world1
Updateworld world2 : Renderworld world2
?!

cheers,
-Danny


Rob Farley(Posted 2004) [#2]
http://www.blitzbasic.com/Community/posts.php?topic=31086


Danny(Posted 2004) [#3]
Thanks rob, although the hiding scares me a bit (I'm trembling with fear!! ;)

I created a routine once that hides entities in the 'previously visited' (no longer visible) room. But this caused a sudden and severe drop in fps - taking a second or two before recovering.

When I actually just left the entities 'shown' I had a much better and more constant fps/performance. So I assume that Blitz's own render optimalisations were better than me trying to improve it more by hiding no-longer-visible entities....

But hiding the camera is a cool trick, wich will help me in other ways. Thanks for the tip!

cheers,
-Danny.