Addmesh color problem
Blitz3D Forums/Blitz3D Programming/Addmesh color problem
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I usually use EntityColor 128,128,128 for all my entities since this gives a better response to hardware lighting. Now I've added two meshes to a CreateMesh() then deleted the originals and it displays ok, but the new mesh looks full bright. I've tried: brush = CreateBrush() BrushColor brush,128,128,128 PaintMesh mesh,brush and also LightMesh mesh,128,128,128 and also EntityFX mesh,2 and of course UpdateNormals mesh - all to no avail. It's probably very simple. What am I missing? |
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Seems OK here. http://www.blitzbasic.co.nz/Community/posts.php?topic=21734#222491 |
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Point taken, DJ. I'll look at my code again. |