;Made by xmlspy
;Using Animated Dark Matter Models in Blitz3D
;March 20, 2004
;www.blitzbasic.com
;www.thegamecreators.com
;graphics mode, select the one you want.
Graphics3D 640,480,32,2 ;windowed in 32 bit color
;Graphics3D 640,480,32,1 ;full screen in 32 bits.
;Graphics3D 640,480,16,2 ;windowed in 16 bit color
;Graphics32 640,480,16,1 ;full screen in 16 bit color
SetBuffer BackBuffer()
AppTitle "Using Animated Dark Matter Models in Blitz3D"
;camera and lights
cam=CreateCamera()
light=CreateLight(cam)
PositionEntity cam,-4,5,-10
LightColor light,192,192,192
AmbientLight 0,0,0
CameraRange cam,0.1,10000.0
CameraFogMode cam,True
CameraFogRange cam,0.0,2000.000000
CameraFogColor cam,96,192,255
CameraClsColor cam,96,192,255
RotateEntity cam,10,-45,0
;it sucks when you don't have all the animations in one file.
;however, you can use this code.
;load objects and animations, using Dark Matter models
;in this case the Ninja one.
obj=LoadAnimMesh("Ninja\H-Ninja-Move.3DS")
sec0=LoadAnimSeq(obj,"Ninja\H-Ninja-Static.3DS")
sec1=LoadAnimSeq(obj,"Ninja\H-Ninja-Attack1.3DS")
sec2=LoadAnimSeq(obj,"Ninja\H-Ninja-Die.3DS")
sec3=LoadAnimSeq(obj,"Ninja\H-Ninja-Fidget.3DS")
sec4=LoadAnimSeq(obj,"Ninja\H-Ninja-Idle.3DS")
sec5=LoadAnimSeq(obj,"Ninja\H-Ninja-Impact.3DS")
sec6=LoadAnimSeq(obj,"Ninja\H-Ninja-Move.3DS")
scale#=3
;main loop
Repeat
If MouseDown(2) Then
Scale#=Scale#+Float(MouseXSpeed()/200.351)
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
If Scale#<0 Then Scale#=0
EndIf
ScaleEntity obj,Scale#,Scale#,Scale#
;if space bar then do dandom animation
If KeyHit(57)
sec=Rnd(0,6)
Select sec
Case 0
Animate obj,3,1,sec0,1
Case 1
Animate obj,3,1,sec1,1
Case 2
Animate obj,3,1,sec2,1
Case 3
Animate obj,3,1,sec3,1
Case 4
Animate obj,3,1,sec4,1
Case 5
Animate obj,3,1,sec5,1
Case 6
Animate obj,1,1,sec6,1
End Select
EndIf
;attack sequence
If MouseHit(1)
Animate obj,3,1,sec1
EndIf
;render, update
RenderWorld
UpdateWorld
Text 0,0,"Press Space to do Random Animation"
Text 0,20,"Press Mouse Left Click to Attack"
Text 0,40,"Press and Hold Mouse Right Click to Scale"
Text 0,60,"Animation Sequence: " +sec
Flip
Cls
Until KeyHit(1)
End
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