Question about ColDet DLL
Blitz3D Forums/Blitz3D Programming/Question about ColDet DLL
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Anyone know how I could alter a Coldet objects scale to match the blitz entity. There is the coldet_setmatrix to update position/rotation but no command for updating scale. |
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Sorry to hijack your thread, but as you have used coldet you might be able to answer a question i'm having with it. Coldet deals with entites generaly and coldet entities specifically. Did you write a wrapper ontop of coldet to support entity types in a similar fashion to blitz's or NulearGlory's collisions? It seems the only way to use coldet in blitz effectively in a situation with lots of different possible collision types would be to do something like this. Just wandering if I should start the endeavor myself or if someone has done this already. If so I would be most appreciated to find out how you did it. Cheers, |
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I need an answer to this scaling of entities as well, since I am rewriting my entire game around coldet now... I don't want to have to load all my obj's back into milkshape and rescale and re-export all of them again. Someone let me know if scale entities will work with coldet mesh as well. |
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Hi. Coldet does not work with scales. You have to scale your object in blitz before you create the coldet object. However a quick and dirty hack is to free your coldet object , scale the blitz object and recreate the coldet object. Bye. Elias. |