3DSound Wrong ?
Blitz3D Forums/Blitz3D Programming/3DSound Wrong ?
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I have 3DSound System in my Game. If fly a Enemy of the left to the right is the 3D Sound-Balance (L & R) Wrong !! If Enemy left on the Screen = Sound playing of Right If Enemy right on the Screen = Sound playing of Left I have this testet with 2 Computer.result always be. Is this a Bug in Blitz3D ??? |
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Is your listener rotated correct (same rotation as camera)? PositionEntity mylistener,EntityX(camera),EntityY(camera),EntityZ(camera) RotateEntity mylistener,EntityPitch(camera),EntityYaw(camera),EntityRoll(camera) Ofcourse the listener's rotation for it to know what's left, and what's right. |
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Thanks, Listener is a Entity ? :) I didn't know. i have now Turn the Listener 180° and Add to Camera as Parent. Work fine. :) |