rotate entity + transform
Blitz3D Forums/Blitz3D Programming/rotate entity + transform
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now i know how to move character according to camera view like u can see in LOTR:ROTK... now the probs is, how to rotate the character according to the camera? |
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i still dont get how to do this... anyone had any idea? |
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Hey "Akat" maybe people don't fully understand your question. I assume you are talking about the game 'LOTR:ROTK' (I haven't played it)? Are you talking about a 3rd person viewpoint - almost like a fixed point camera that is overlooking an area (like a security camera), but it is kind of floating? Is the camera fixed and the character rotating or is the camera rotating with the character? You may want to be a bit more specific. p.s. 'Alyridura' is one gorgeous looking project - I hope all is going well. |
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Oh its OK Puki, i got it already - to be frank... here's the codes: If KeyDown(17) TFormVector 0,0,0.1,cam,0 TranslateEntity hero,TFormedX(),0,TFormedZ() TurnEntity cubepiv,0,DeltaYaw(cubepiv,cam),0 TurnEntity cube,0,EntityYaw(cubepiv)/8,0 If AnimSeq(cube) = IdleA And AnimSeq(UpperBody) = IdleU And AnimSeq(LowerBody) = IdleL Animate cube,1,0.35,WalkA,16 Animate UpperBody,1,0.35,WalkU,16 Animate LowerBody,1,0.35,WalkL,16 EndIf EndIf btw... thanqs for you concern on Alyridura |