B3d update details
Blitz3D Forums/Blitz3D Programming/B3d update details
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I always forget where this durn info is tucked away on the site. Just wanted to peruse the detailed list of changes to find out if it's worth upgrading now or if I should wait until I get back from holiday. Weighted bones, I think, is an awesome addition but I don't need 'em right now. |
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It's only 1.3 Mb update, so why wait? |
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Well, because I want to know what it does, really. I know this info is detailed around here someplace. |
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Nah it used to be online but now its part of the download and saved into your Blitz3D directory (versions.txt) Anyhoo here's whats new: ***** V1.86 ***** Fixed: Evil, ancient ImagesCollide bug. Added: TextureBlend mode 5, for 'multiply 2' blending. This is the same as multiply blending, only the output value is doubled. The idea behind this is that it allows lightmaps to not just darken, but also brighten colormaps. Use a lightmap texel value of .5 (eg: 128,128,128 - actually, .5 can't be represented exactly!) to get 'null' lighting, <.5 to get darkening and >.5 to get lightening. Roll on Ico in Blitz! Multiple bone weights. Each vertex can now be influenced by up to 4 bones, each with an arbitrary weight. If more than 4 weights are present, the 'heaviest' 4 are used. Weights are always normalized so that they sum to 1. Bones can still only be imported/created via B3D files. Note: The EntityRoll function and Dynamic mesh system have been tweaked a bit. Post any poroblems in the bug reports forum |
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And don't forget it changes the way alpha'ed textures multitexture. ( Check the bug reports forum for more details. ) That actually MIGHT affect Cletus. |
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Modulate 2 is a good thing for you Anthony. It's an intense blend mode which brightens AND darkens pixels underneith. Right now, multiply may be too much and add might not give you the desired result. Alpha might be bland... hence the new one. |
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Oh yeah, x2 blending is well wicked. Although once again, I don't need it this time around (you can't really mix n match blend modes in a single-surface sprite system, unfortunately), but for sure I salute it! Roll on Blitz Ico indeed. I'm not multitexturing anything either, so it looks like none of this will affect me at all right now. Thanks for the info guys! If I were doing a full 3d game right now though, this update would make me as chuffed as Mr Chuff. |
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Fixed: Evil, ancient ImagesCollide bug. Is this the "rare" bug that occured when AnimImages were used to perform imagescollide? =) |