Animation

Blitz3D Forums/Blitz3D Programming/Animation

asdfasdf(Posted 2004) [#1]
How do I do Animation in Blitz3D. I have Milkshape3D and if I make some joints how do I move those joint?


podperson(Posted 2004) [#2]
You should have a bunch of examples as part of your Blitz3D install package. The mak directory (Mark Sibly's examples) provides a lot of clean single feature demos, including the anim demo (which shows a .X and a .3DS file based animation) and dragon which shows an .MD2 file animation.

Assuming you have created an animation in MilkShape3D you can use the .B3D exporter (click on "Specs and Utils" to get to it) to export your animation in Blitz3D's preferred 3D file format.

The Castle demo shows (among other things) how to load and utilise a B3D file.


Gabriel(Posted 2004) [#3]
Generally speaking you move the joints in Milkshape and export he whole thing. Otherwise, you can use FindChild to locate the joints and positionentity or whatever to move them.