Transparent image
Blitz3D Forums/Blitz3D Programming/Transparent image
| ||
Hello, just trying to figure out how to make an image transparent. I have already searched the code archives but all pertained to 3d stuff. |
| ||
If you mean in 3d then you can use the entityalpha command. If you mean in 2d then you can make regions of the image transparent using a mask color. What exactly are you after? |
| ||
He's probably talking about alpha DrawImage() You can loop through all pixels the image will draw over, find the middle-value between the pixel that's already there, and the pixel in the image, and draw that. It's painly slow though... Only a 200x200 image results 200*200 = 40 000 loopings with drawing, resulting 1- 15 fps, depends on computer. |
| ||
You're better off using Sprites in 3D! ---Oops just re-read your post.--- (damn twice i done that today!) |
| ||
Check out the user creations forum and check out Snarty's post. He is doing work on a c++ thingy that allows images in 2D to be transparent. http://www.blitzbasic.com/Community/posts.php?topic=31478 That's it there :) |
| ||
ok...thanks guys |