Rendering of Polygons?

Blitz3D Forums/Blitz3D Programming/Rendering of Polygons?

CodeOrc(Posted 2004) [#1]
Hi Everybody,

I got a question that I hope someone can shed some light on.

If I have 10,000 polys in my scene, I get an average of 70fps.

Now if I put only 20 polys in my scene, I still get 70fps.

So my question is this...How does B3D render? It does not seem to matter if I have 10's or 1000's in my scene, it still performs at the same fps/performance.


Thanx to anyone who can share some info.


Warren(Posted 2004) [#2]
Turn off v-sync on your video card.


Stevie G(Posted 2004) [#3]
Probably your monitor refresh rate is locked at 70hz. Try using FLIP FALSE to give you a more accurate fps.


ChrML(Posted 2004) [#4]
When you use Flip, it waits for the monitor to refresh (happens 70 times a second on your monitor I see). To turn of that "waiting", just use Flip False instead :).