multiple textures

Blitz3D Forums/Blitz3D Programming/multiple textures

Makepool(Posted 2004) [#1]
I wondered if it was possible to have two textures of different resolutions on the same model. Basically what i'm after is the ability to use a high resolution texture on a model for its main texture and then a lower resolution texture to act as it's light map. Wouldn't this approach need each vertex to have two set of UV coords? Is that possible?


Mustang(Posted 2004) [#2]
Is that possible?


Yes.

http://gilesforum.proboards26.com/index.cgi?board=screen&action=display&num=1078436856


ChrML(Posted 2004) [#3]
Yes. I guess you can just scale the UV's in 3dsmax, and have two UV sets in the model. One for the high-res, and one for the low-res. Then just entitytexture it with the high/low-res texture, and make it change the UV set it uses to the proper one.


John Pickford(Posted 2004) [#4]
UV'a are automatically scaled. They run from 0-1 no matter what size the texture is. Just go ahead and use different sized textures, you don't even need to know the size to set the UV coords.