multiple textures
Blitz3D Forums/Blitz3D Programming/multiple textures
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I wondered if it was possible to have two textures of different resolutions on the same model. Basically what i'm after is the ability to use a high resolution texture on a model for its main texture and then a lower resolution texture to act as it's light map. Wouldn't this approach need each vertex to have two set of UV coords? Is that possible? |
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Is that possible? Yes. http://gilesforum.proboards26.com/index.cgi?board=screen&action=display&num=1078436856 |
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Yes. I guess you can just scale the UV's in 3dsmax, and have two UV sets in the model. One for the high-res, and one for the low-res. Then just entitytexture it with the high/low-res texture, and make it change the UV set it uses to the proper one. |
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UV'a are automatically scaled. They run from 0-1 no matter what size the texture is. Just go ahead and use different sized textures, you don't even need to know the size to set the UV coords. |