I have a strange problem... I am trying to imitate a fleet of spaceships, very basically with one main ship acting as a parent, with copies placed around it in formation. However, Although I have only used CopyEntity twice, I see 4 ships in total (?) also, when the ships move, they should all maintain the formation (being parent/children), however, some really odd things are happening.
Finally, to make engine trails for these ships, I am placing Sprites which gradually fade out. This gives a trail-like impression. These are maintained within a Custom Type. The main ship trail is fine, but the copies' trails just appear in completely wrong places - This has lead me to believe it is something connected with Global/Local space.
Unfortunately, I haven't been able to recreate this happening with simpler trials, but I could post my over-complicated code (which has a heavy requirement on external media files and data files)...
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